There are two updates to the PDXGA. Improved performance Continuing on the activities described in the previous dev diary, I improved the performance of PDXGA by introduction of caching. Most notably, the list of all files loads significantly faster, and all pages will load much faster if reloaded. The improvement is not yet over – […]
Category: PDXGA news
PDXGA dev diary #22
There have been no updates for a while as I was working on some essential things that I hope will improve your experience with the site. Improved performance and reliability First and foremost, I was looking into the source of issues with files being uploaded to the site. It turned out that the assumptions I’d […]
PDXGA dev diary #21
As promised in the previous dev diary, Victoria 3 is now supported by PDXGA. As with other games, you can now upload Victoria 3 save files either in binary or text format, and the file will be parsed. The uploaded files are now visible in the new tab in the Public/User files view. Right now […]
PDXGA – dev diary #20
Although there were no dev diary updates for a long time, the PDXGA is alive and well. I have added a couple of new features to EU4 and HOI4, as well as fixed multiple small issues. The next goal for me is to add Victoria 3 support to PDXGA. Wish me luck! Changes to HOI4 […]
PDXGA – dev diary #19
Since my last diary a month ago I’ve been working on the smaller quality of life improvements, bug fixes, and enhancing HOI4 functionality. War ledger for HOI4 For HOI4 files there is now a war ledger available, which shows the ongoing in-game wars. Details include starting date, number of casualties on both sides, and current […]
PDXGA – dev diary #18
Happy New Year 2022! As the end of the calendar year was quite busy for me, I did not have a chance to work as much as I wished on the PDXGA. However, at the beginning of January, I’ve released a couple of updates, such as: support for Hearts of Iron 4 version 1.11 (Barbarossa) […]
PDXGA – dev diary #17
Summer is over for real, and winter is coming, at least to my part of the world. I’ve spent most of my summer away from the project, but I have been working on user interface improvements and bug fixes for the past month. Here is a list of changes introduced since the last dev diary […]
PDXGA – dev diary #16
After a 3 months break, here is another update, but it is quite a significant one. I’ve finally managed to get HOI4 maps working. Right now five map modes are available: political map (countries) infrastructure map civilian production map military production map available production map The map functionalities are the same as for EU4 maps […]
PDXGA – dev diary #15
HOI4 support is finally there. It was harder than I thought because I need to do a lot of code rework on the fronted side to accommodate a new game. I have also found that my parsing code is not that good, and while I have managed to successfully parse most HOI4 files the code […]
PDXGA – dev diary #14
I was working on the Hearts of Iron 4 parser this week and made good progress there. I am able to parse both text and binary formats to extract information. I have expected that binary files will have more similarities to EU4, but besides the format, the actual token values are mostly different, which indicates […]