This week I’ve been working on tags. Tags are the new feature that will allow for better organization of multiple files on the user account. Each file may have multiple tags, which can then be used to filter and group files. For example, I can create tag MPCampaign#Sundays_casual, tag all files from multiplayer sessions I […]
Category: PDXGA news
PDXGA – dev diary #8
Maps have been launched on the PDXGA site, this was a major feature, and the one that will get even more attention from me in the future. For now, the important part is that the maps are working. If you are interested in technical details, please follow the other series on this blog on map […]
PDXGA – dev diary #7
The summer break for PDXGA is over and since mid-September, I am back to development. As indicated before the break, by the popular demand, the top feature request is map visualizations. I have spent most of my coding time on this, and by far this was the biggest challenge I had so far in the […]
PDXGA – dev diary #6
I’ve spent most of the last week trying to figure out how to get nice maps to visualize EU4 save file data. I am not expert on graphics and map formats but after some try and error it seems I have a solution. No, maps are not yet available on PDXGA site but I have […]
PDXGA – dev diary #5
Another week, another feature. This week I’ve introduced the global ledger view, which you can see below on the screenshots and which shows the statistics for all countries in the game. Right now there are 20 parameters shown in the table split into general and military ones. This is a prelude to full feature which […]
Dev diary #4
From the developer’s diary #4 It’s been a slower week when it comes to the development of the tool, nevertheless what I’ve managed to do:☑️ solved the problem with the speed of the system☑️ added extraction of data on mercantilism and military professionalism☑️ added extraction of income history data, country size, inflation. For now, only income history is […]