Since my last diary a month ago I’ve been working on the smaller quality of life improvements, bug fixes, and enhancing HOI4 functionality. War ledger for HOI4 For HOI4 files there is now a war ledger available, which shows the ongoing in-game wars. Details include starting date, number of casualties on both sides, and current […]
Author: pdxga
PDXGA – dev diary #18
Happy New Year 2022! As the end of the calendar year was quite busy for me, I did not have a chance to work as much as I wished on the PDXGA. However, at the beginning of January, I’ve released a couple of updates, such as: support for Hearts of Iron 4 version 1.11 (Barbarossa) […]
PDXGA – dev diary #17
Summer is over for real, and winter is coming, at least to my part of the world. I’ve spent most of my summer away from the project, but I have been working on user interface improvements and bug fixes for the past month. Here is a list of changes introduced since the last dev diary […]
PDXGA – dev diary #16
After a 3 months break, here is another update, but it is quite a significant one. I’ve finally managed to get HOI4 maps working. Right now five map modes are available: political map (countries) infrastructure map civilian production map military production map available production map The map functionalities are the same as for EU4 maps […]
PDXGA – dev diary #15
HOI4 support is finally there. It was harder than I thought because I need to do a lot of code rework on the fronted side to accommodate a new game. I have also found that my parsing code is not that good, and while I have managed to successfully parse most HOI4 files the code […]
PDXGA – dev diary #14
I was working on the Hearts of Iron 4 parser this week and made good progress there. I am able to parse both text and binary formats to extract information. I have expected that binary files will have more similarities to EU4, but besides the format, the actual token values are mostly different, which indicates […]
PDXGA – dev diary #13
In case you have wondered what happened to the PDXGA in the last month – the answer is simple – “busy with other stuff”. I had a crazy end of the year in my day job and then needed to relax for some time. But I’ve made it to 2021 and hope it will be […]
PDXGA – dev diary #12
It was quiet last week, as I haven’t had any interesting news to share, but today it’s different. If you follow the PDXGA development news, you know that the desktop client for PDXGA service is now in the works. I have the first results to share with you here: As you can see in the […]
PDXGA – dev diary #11
Today there will be no pictures, as my recent work has focused on the backend. I am changing it quite a lot in order to introduce new features and make the system more open to other clients besides the PDXGA webpage. What are the upcoming changes that I am planning to introduce before end of […]
PDXGA – dev diary #10
I have completed the tagging feature of the PDXGA. There are two types of tags – system tags and user tags. System tags are attached to files during parsing process and currently they include: file version (which version of EU4 saved filed) single-player campaign ID player country multiplayer flag User tags are free text tags […]