This week I’ve been working on tags. Tags are the new feature that will allow for better organization of multiple files on the user account. Each file may have multiple tags, which can then be used to filter and group files. For example, I can create tag MPCampaign#Sundays_casual, tag all files from multiplayer sessions I […]
Author: pdxga
PDXGA – dev diary #8
Maps have been launched on the PDXGA site, this was a major feature, and the one that will get even more attention from me in the future. For now, the important part is that the maps are working. If you are interested in technical details, please follow the other series on this blog on map […]
How to make GeoJSON map from the computer game map? – part 2
In the previous part, I have introduced the problem of getting from a bitmap image of a map to interactive visualization of a map on the webpage. We now know that our goal is to create a GeoJSON file and that such a file would contain a list of polygons representing provinces of EU4. A […]
How to make GeoJSON map from the computer game map? – part 1
The title says it all, right? Probably the only thing which needs explanation is the GeoJSON part 😊. This article is about my approach to the following problem – how to produce an interactive map on my PDXGA web site, which can be fed with data coming from savefile, to show things like in-game countries, […]
PDXGA – dev diary #7
The summer break for PDXGA is over and since mid-September, I am back to development. As indicated before the break, by the popular demand, the top feature request is map visualizations. I have spent most of my coding time on this, and by far this was the biggest challenge I had so far in the […]
PDXGA – dev diary #6
I’ve spent most of the last week trying to figure out how to get nice maps to visualize EU4 save file data. I am not expert on graphics and map formats but after some try and error it seems I have a solution. No, maps are not yet available on PDXGA site but I have […]
PDXGA – dev diary #5
Another week, another feature. This week I’ve introduced the global ledger view, which you can see below on the screenshots and which shows the statistics for all countries in the game. Right now there are 20 parameters shown in the table split into general and military ones. This is a prelude to full feature which […]
Dev diary #4
From the developer’s diary #4 It’s been a slower week when it comes to the development of the tool, nevertheless what I’ve managed to do:☑️ solved the problem with the speed of the system☑️ added extraction of data on mercantilism and military professionalism☑️ added extraction of income history data, country size, inflation. For now, only income history is […]