There have been no updates for a while as I was working on some essential things that I hope will improve your experience with the site. Improved performance and reliability First and foremost, I was looking into the source of issues with files being uploaded to the site. It turned out that the assumptions I’d […]
Category: PDXGA HOI4 news
PDXGA – dev diary #20
Although there were no dev diary updates for a long time, the PDXGA is alive and well. I have added a couple of new features to EU4 and HOI4, as well as fixed multiple small issues. The next goal for me is to add Victoria 3 support to PDXGA. Wish me luck! Changes to HOI4 […]
PDXGA – dev diary #19
Since my last diary a month ago I’ve been working on the smaller quality of life improvements, bug fixes, and enhancing HOI4 functionality. War ledger for HOI4 For HOI4 files there is now a war ledger available, which shows the ongoing in-game wars. Details include starting date, number of casualties on both sides, and current […]
PDXGA – dev diary #18
Happy New Year 2022! As the end of the calendar year was quite busy for me, I did not have a chance to work as much as I wished on the PDXGA. However, at the beginning of January, I’ve released a couple of updates, such as: support for Hearts of Iron 4 version 1.11 (Barbarossa) […]
PDXGA – dev diary #17
Summer is over for real, and winter is coming, at least to my part of the world. I’ve spent most of my summer away from the project, but I have been working on user interface improvements and bug fixes for the past month. Here is a list of changes introduced since the last dev diary […]
PDXGA – dev diary #16
After a 3 months break, here is another update, but it is quite a significant one. I’ve finally managed to get HOI4 maps working. Right now five map modes are available: political map (countries) infrastructure map civilian production map military production map available production map The map functionalities are the same as for EU4 maps […]
PDXGA – dev diary #15
HOI4 support is finally there. It was harder than I thought because I need to do a lot of code rework on the fronted side to accommodate a new game. I have also found that my parsing code is not that good, and while I have managed to successfully parse most HOI4 files the code […]
PDXGA – dev diary #14
I was working on the Hearts of Iron 4 parser this week and made good progress there. I am able to parse both text and binary formats to extract information. I have expected that binary files will have more similarities to EU4, but besides the format, the actual token values are mostly different, which indicates […]
PDXGA – dev diary #13
In case you have wondered what happened to the PDXGA in the last month – the answer is simple – “busy with other stuff”. I had a crazy end of the year in my day job and then needed to relax for some time. But I’ve made it to 2021 and hope it will be […]
PDXGA – dev diary #11
Today there will be no pictures, as my recent work has focused on the backend. I am changing it quite a lot in order to introduce new features and make the system more open to other clients besides the PDXGA webpage. What are the upcoming changes that I am planning to introduce before end of […]