There have been no updates for a while as I was working on some essential things that I hope will improve your experience with the site. Improved performance and reliability First and foremost, I was looking into the source of issues with files being uploaded to the site. It turned out that the assumptions I’d […]
Category: PDXGA EU4 news
PDXGA – dev diary #20
Although there were no dev diary updates for a long time, the PDXGA is alive and well. I have added a couple of new features to EU4 and HOI4, as well as fixed multiple small issues. The next goal for me is to add Victoria 3 support to PDXGA. Wish me luck! Changes to HOI4 […]
PDXGA – dev diary #19
Since my last diary a month ago I’ve been working on the smaller quality of life improvements, bug fixes, and enhancing HOI4 functionality. War ledger for HOI4 For HOI4 files there is now a war ledger available, which shows the ongoing in-game wars. Details include starting date, number of casualties on both sides, and current […]
PDXGA – dev diary #18
Happy New Year 2022! As the end of the calendar year was quite busy for me, I did not have a chance to work as much as I wished on the PDXGA. However, at the beginning of January, I’ve released a couple of updates, such as: support for Hearts of Iron 4 version 1.11 (Barbarossa) […]
PDXGA – dev diary #17
Summer is over for real, and winter is coming, at least to my part of the world. I’ve spent most of my summer away from the project, but I have been working on user interface improvements and bug fixes for the past month. Here is a list of changes introduced since the last dev diary […]
PDXGA – dev diary #13
In case you have wondered what happened to the PDXGA in the last month – the answer is simple – “busy with other stuff”. I had a crazy end of the year in my day job and then needed to relax for some time. But I’ve made it to 2021 and hope it will be […]
PDXGA – dev diary #10
I have completed the tagging feature of the PDXGA. There are two types of tags – system tags and user tags. System tags are attached to files during parsing process and currently they include: file version (which version of EU4 saved filed) single-player campaign ID player country multiplayer flag User tags are free text tags […]
PDXGA – dev diary #9
This week I’ve been working on tags. Tags are the new feature that will allow for better organization of multiple files on the user account. Each file may have multiple tags, which can then be used to filter and group files. For example, I can create tag MPCampaign#Sundays_casual, tag all files from multiplayer sessions I […]
PDXGA – dev diary #8
Maps have been launched on the PDXGA site, this was a major feature, and the one that will get even more attention from me in the future. For now, the important part is that the maps are working. If you are interested in technical details, please follow the other series on this blog on map […]
PDXGA – dev diary #7
The summer break for PDXGA is over and since mid-September, I am back to development. As indicated before the break, by the popular demand, the top feature request is map visualizations. I have spent most of my coding time on this, and by far this was the biggest challenge I had so far in the […]