In case you have wondered what happened to the PDXGA in the last month – the answer is simple – “busy with other stuff”. I had a crazy end of the year in my day job and then needed to relax for some time. But I’ve made it to 2021 and hope it will be […]
Author: pdxga
PDXGA – dev diary #12
It was quiet last week, as I haven’t had any interesting news to share, but today it’s different. If you follow the PDXGA development news, you know that the desktop client for PDXGA service is now in the works. I have the first results to share with you here: As you can see in the […]
PDXGA – dev diary #11
Today there will be no pictures, as my recent work has focused on the backend. I am changing it quite a lot in order to introduce new features and make the system more open to other clients besides the PDXGA webpage. What are the upcoming changes that I am planning to introduce before end of […]
PDXGA – dev diary #10
I have completed the tagging feature of the PDXGA. There are two types of tags – system tags and user tags. System tags are attached to files during parsing process and currently they include: file version (which version of EU4 saved filed) single-player campaign ID player country multiplayer flag User tags are free text tags […]
PDXGA – dev diary #9
This week I’ve been working on tags. Tags are the new feature that will allow for better organization of multiple files on the user account. Each file may have multiple tags, which can then be used to filter and group files. For example, I can create tag MPCampaign#Sundays_casual, tag all files from multiplayer sessions I […]
PDXGA – dev diary #8
Maps have been launched on the PDXGA site, this was a major feature, and the one that will get even more attention from me in the future. For now, the important part is that the maps are working. If you are interested in technical details, please follow the other series on this blog on map […]
How to make GeoJSON map from the computer game map? – part 2
In the previous part, I have introduced the problem of getting from a bitmap image of a map to interactive visualization of a map on the webpage. We now know that our goal is to create a GeoJSON file and that such a file would contain a list of polygons representing provinces of EU4. A […]
How to make GeoJSON map from the computer game map? – part 1
The title says it all, right? Probably the only thing which needs explanation is the GeoJSON part 😊. This article is about my approach to the following problem – how to produce an interactive map on my PDXGA web site, which can be fed with data coming from savefile, to show things like in-game countries, […]
PDXGA – dev diary #7
The summer break for PDXGA is over and since mid-September, I am back to development. As indicated before the break, by the popular demand, the top feature request is map visualizations. I have spent most of my coding time on this, and by far this was the biggest challenge I had so far in the […]
PDXGA – dev diary #6
I’ve spent most of the last week trying to figure out how to get nice maps to visualize EU4 save file data. I am not expert on graphics and map formats but after some try and error it seems I have a solution. No, maps are not yet available on PDXGA site but I have […]